Try checking the 'Comments' page of the mod to see what others have to say. If the mod is 'modifying/patching' another mod, then it really should have instructions. If the mod is 'replacing' things (especially 'meshes' and 'textures', aka 'art assets'), be certain to 'toggle ArchiveInvalidation' off-and-back-on again every time you add or remove such files. data folder in the extracted mod to the Fallout New Vegas Data folder. In which case, see the ' Issue - Fix a missing or solid color texture problem' entry under the ' Solutions to Mesh -Red Kite- icon or Texture -solid or off color- problems' section of the wiki ' Fallout NV Mod Conflict Troubleshooting' article. Copy the zip file of the mod youd like to install from the New Mod folder to the. If you install it but don't see what you expect, then the mod was probably packaged in a 'non-standard' fashion. Most of the time a mod manager will be able to work that out from the archive package structure, but not always. Download the Mod Organizer 2 main file from here Once the download has finished, run the installer When prompted to choose an install location, pick any. Speaking in VERY general terms, if a mod is adding 'something new', then it is supposed to be 'self-contained' and all you need to do is place it's files where they belong. Hello everyone, recently I got Fallout New Vegas for PS3, I also have it on PC but I never played it because Fallout 4 came out so now I want to play it but I want to put mods on it.