I had three theories as to why this was: first, that in the preview I played Liu Bei whose faction power was raising cheap peasant units that I was playing in the Dynasty Warriors-like Romance mode instead of the more historical Records mode and that hero units were ridiculously powerful.Ībove: Yuan Shao and Gongsun Zan battle for the north in Total War: Three KingdomsĪs Yuan Shao, I started a Romance game, so I could play the titular character and his heroes like Zhang He, Wen Chou, and Yan Liang. My key issue with the combat was that battles turned into chaotic, too-long scrums instead of tense tactical encounters with tight battle lines and brilliant manuevers. After they’ve worked with Three Kingdoms a bit more, I can say that it definitely seems like the delay has helped it play much more like what I hope for in a Total War game.
Sega PR approached me with a preview build recently to see how the game had been updated - particularly if the combat felt better. Around that time, Sega announced that it would be delay Three Kingdoms for two months. Learn more about what comes next.Ī couple months ago, I previewed Total War: Three Kingdoms, with the initial reaction that the combat was worrisome and the strategy was on the right track. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.